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This Toolkit Talks video covers social and emotional learning...

Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.

Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...

Many real-life situations can be modelled in the form of a network or “graph” of the kind used for colouring in the Poor Cartographer – Graph ...

Using sparkles to code flashing sequences. There are variations on difficulty including the introduction of switches.

The students’ goal in this resource is to find Treasure Island. Friendly pirate ships sail along a fixed set of routes between the islands in this part of the world, offering rides to travellers. Each island has two departing ships, A and B, which students can choose to travel on in order to find the best route to...

This resource asks the question ‘How much information is there in a thousand page book?’ It continues by exploring how to estimate how much space is needed to store the information and introduces a way of measuring information content. The resource begins by discussing what is meant by information and how amounts...

This collection of STEM Learning videos explores the world of artificial intelligence, machine learning and computing. Taking a deep dive into AIs place in our world and what the future might hold. AI and machine learning are useful tools, developing rapidly and are around us every day, from ChatGPT, apps on mobile...

This document from the Department of Education looks at how Stopsley Community Primary School encourages good behaviour by rewarding pupils. The resource explores the school's house point system, resources and support for teachers and their 'red carpet' policy as part of the managing behaviour and bullying in...

These activities offer one-page exercises to incorporate the VEX GO kit and STEM concepts in a cross curricular way. From animal habitats, to architecture, compasses to music, these activities offer great cross curricular STEM opportunities for physical computing.  

This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...

These VEX VR activities offer challenge cards for students to use with the free VEX VR software. Each activity links to specific playgrounds and has three levels of challenge to explore, including helpful hints. Allow students to apply their knowledge of coding and programming, through these challenge-based...

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings...

Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.

This simple activity challenges students...

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