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This debate kit, asks the question: 'Should schools make all their toilets unisex?'. It allows students to consider the social, ethical and factual issues around this issue. Pupils take on a given role so that they look at the question from a certain point of view.  They share their character's role with the class...

Debbie Lumb is an Assistant Headteacher in a science specialist college and is working with three colleagues to boost students' engagement with STEM subjects both in and out of school. Her team has received practical advice and support from STEMNET which provides them with training, networking and other events....

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The generation of energy with solar power plants in the desert is a highly controversial issue. In this activity students consider the questions: Which arguments do the opponents and the proponents put forward? To what extent do solar power plants have the potential to contribute to meeting Europe’s energy needs?...

This STEMNET resource describes the background and career of STEM Ambassador Chris Robbins, a design engineer and Director of a small independent consultancy.

Chris uses maths to help companies solve problems by developing mathematical models and associated software to help select appropriate materials and...

In this ARKive activity, students research and design their own conservation programme to learn about the importance of biodiversity as well as the economic benefits and services ecosystems provide. Using examples of successful conservation programmes within the UK Overseas Territories, students learn about the...

Barney was passionate about Lego and making things as a child. From helping his father build steam engines, he realised he wanted to work in manufacturing. Now in a technical role as Design and Technical Services manager at Rolls Royce, he works with post graduates on research projects.  He...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design a supermarket car park to a detailed design specification. This task could be linked with a geography local study, as it will highlight the varying needs of the people using a car park.

The...

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.

This resource focusses on how ergonomics and anthropometric data can be used to design a product.

James Briscoe studies the highly structured development of the central nervous systems in embryos. For James, personal drive and self-motivation are key to success in science. A better understanding of the development of the spinal cord will shed light on diseased and damaged nervous systems, and the hope is that...

Suitable for students of computing and digital media in secondary school, this in-depth reference resource covers many aspects of image data storage and compression.

A brief introduction includes how images are perceived by the human eye and how they are captured and stored by digital devices. Also:

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This collection of case studies show how a wide cross section of educational professionals use and find inspiration from STEM Learning's digital resources.

In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel...

In this activity, students develop a marketing strategy and advertising materials for a pure water product. Students mirror the design process within a ‘design consultancy’ and each team makes a pitch for the tender at the end of the project, presenting ideas to the...

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