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In this activity, students use what they have found out about community transport systems to suggest possible solutions to existing transportation problems. They watch the film Transportation Planning which focuses on the career of a transportation planner who worked on...

In this activity, students are asked to think about current methods of community transport and the associated pros and cons. Their ideas are then used to compile a class list of criteria that future methods of community transport should fulfill. For example,...

In this activity, students work in teams to research an existing or possible future form of community transport. They mark their system against the agreed criteria from the starter and present their findings to the rest of the class.

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This booklet is part of the ‘Innovations in Practical Work’ series published by the Gatsby Science Enhancement Programme (SEP). Composites are made by physically combining two or more materials. Many composite materials are used to provide strength and rigidity while using thinner, lighter components. However, they...

From the Centre for Science Education, the RA3 project aims to bring parents together with their children and teachers to explore the worlds of science and technology.

The aim of this activity is to help children and parents think about the area they live in and how it could be improved. They work together...

This is one of a series of focused units, from the Association for Science Education and the Design and Technology Association, to introduce students to important technologies and their applications. This unit features control systems and their applications to...

This resource provides a cross-curricular design and technology and science project aimed at primary children. Using the context of the school class going to Greenland and forgetting all their shoes, children are asked to construct shoe soles that will insulate them as they take part in a dog-sled trip. Children...

At Bishop Challoner Catholic College in Birmingham, a STEM project entitled “Rockets in Motion” took place during the autumn term of the 2010-2011 academic year. The project ran through a series of after-school sessions led jointly by the science, technology and...

Produced by Becta, these case studies illustrate how information communication technology (ICT) can be used to enhance teaching and learning in science. This case study looks at how children in science designed a timing mechanism that could be used in Physical Education (PE).

Children used their timer to...

This resource challenges students to design a spectacular human-powered invention for creating the spark which lights the bio-fuel generator of a newly built state-of-the-art, eco-friendly house. The students need to produce a design for their invention and enough evidence to convince the judges that the device...

Students often seem uncomfortable when confronted with a science teacher talking about mathematics in a science lesson or a design and technology teacher talking about science in a design and technology lesson.

Karen...

In this activity, from the Institution of Engineering and technology (IET), students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students are also asked to discuss ethical issues...

This activity, from the Institution of Engineering and Technology (IET), gives students the opportunity to develop their understanding of graphs in an engineering context. Students learn about dance floors that generate electricity and consider how output is linked to...

Aimed at primary level this resource shows how to incorporate data logging into science lessons. It contains lesson ideas on the topics of sound, habitats, plants and animals in the local environment, light, thermal insulators, separating mixtures, electricity, changing state and sound. The teacher guidance...

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

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