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From Rolls-Royce, these materials are designed to show students the exciting range of careers that are available for students with science, technology, engineering or mathematics skills.

This resource aims to help students see the link between classroom STEM subjects and opportunities in the world of work....

In this activity, from the Institution of Engineering and Technology (IET), students read about a Wi-Fi system (often called WLAN — wireless local area network) and produce a diagram to show how the ‘wireless’ part is, by necessity, short-range. Mostly, the signal is...

Wii

The resources in this collection focus on the wider issues relating to society and health. They provide a ‘big picture’ in relation to the connection between society and health and the development of new technologies. The activities allow students to explore social, ethical, economic and health issues relating to...

In this activity, students explore the requirements of aerodynamic design through testing simple shapes in a wind tunnel and explain the link between the test results from a wind tunnel and air resistance. The activity focuses on students acquiring an understanding of...

From Practical Action, this challenge asks students to design a simple wind turbine capable of lifting a cup off the floor to bench height. The winning team will be the one producing a machine that lifts the most weight. The resource includes an instruction sheet, wind turbine images, links to videos and...

This resource aims to give students the opportunity to investigate the impact of science, technology, engineering and mathematics (STEM) on wheelchair sport. Students create a presentation that provides a justified answer to the ‘big question’, does engineering design make a difference to a wheelchair athlete's...

This activity, from the Institution of Engineering and Technology (IET), introduces students to Wi-Fi, its properties and capabilities, using a real-life scenario as the context.

Body centric communications have...

This activity, from the Institution of Engineering and Technology (IET), is one of a series of activities which explores body centric communications. Students study data and annotate a diagram to show what electromagnetic radiation can penetrate the atmosphere. The...

These resources have been produced to support teachers, learners, employers and anyone involved in work experience to develop strategies for creating good quality placements for young people aged 14–19. The materials include a quick guide, with practical examples, and a video that explores placements in the context...

Produced by the former Department for Children, Schools and Families, this work-related learning guide is aimed at young people and their parents or carers, employers, primary and secondary schools and colleges, and Education Business Partnership Organisations. The guide includes information on providing work-...

In this Teachers TV video, two consortia in Birmingham prepare to pilot the Secondary Diplomas in Engineering and Creative and Media. The...

This managing bullying in schools document from the Department of Education looks at how to manage behaviour through supporting pupils through work with nearby schools, creative arts projects and disciplinary sanctions. The resource explores managed moves and inclusion arts projects, as part of the managing...

This list highlights a number of resources that could be used for by different subject areas for different age groups on World Rivers Day.  The theme of rivers covers a wide range of STEM topics from building bridges, harnessing their energy to generate electricity, to their importance in terms of the provision of...

Water is crucial to human life, but it can also be a killer. Water contaminated with micro-organisms or chemicals, which is then used for drinking or cooking, is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

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