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The BBC micro:bit is capable of taking on a variety of roles including that of a powerful IoT device. In order to gain full access...

Developed by the National Centre for Computing Education, these question banks can be used with key stage 3 computing and GCSE computer science students.

The question banks linked below focus on computer systems.

How to use these question banks?...

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

 

This book is part of the Archive Collection which is available to view at the National STEM Learning Centre.

The '...

A booklet containing lots of generic programming theory. The topics include:

  • What is a program?
  • High level languages and machine code
  • Design methodologies
  • ...

It's an exciting time to get involved with MicroPython, the re-implementation of Python 3 for microcontrollers and embedded systems. This practical guide delivers the...

This is quick starter activity for A-level students aged 17-18. The aim of the activity is to revise the key differences between RISC and CISC processors and to ensure students can explain which architecture should be used in a given situation.

Bernadette Malcolmson is the author of the resource.

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Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

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This collection of resources supports computing and computer science in upper secondary schools. The resources offer in-depth learning opportunities covering programming with Python as well as other aspects of the curriculum.

The copyright for the collection is owned by Axlesoft Ltd and is available for use...

This resource consists of a series of suggested activities and dozens of topic starters for aspects of Computer Science and ICT relating to the Social, Moral, Spiritual and Cultural aspects of the subject. With questions as diverse as Do computers have intelligence? Do animals have souls? If computers are...

Resources which centre around a series of lessons that facilitate students producing a large Mind Map of ideas and facts about computing hardware. The Mind Map itself is created using a free online tool called MindMup.com, but any other suitable software or even just pencil and paper methods could also be used....

This resource consists of two presentations on the structure of the CPU.  As well as detailing the different components e.g. ALU, registers and buses it compares different types of processor and different architectures e.g. CISC vs RISC. This topic is dealt with in more detail in the second presentation.

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The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.

The research team is collaborating...

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