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Written by Mark Dorling and Matthew Walker for Computing at School, this document maps the computer science, information technology and digital literacy strands of the National Curriculum Computing Programme of Study.
Each of the progression pathway statements is underpinned by one or more learning outcomes...
This edition of the Computing a School (CAS) newsletter includes articles covering:
*Pedagogy of computational thinking and programming
*Modelling and simulation with StarLogoTNG
*Scratch and RoboMind
*Text-based programming with Small Basic
*Route finding with graphs at A-Level...
Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts...
This edition of the Computing at School newsletter contains articles on:
*Using Scratch4Arduino in primary schools to make musical instruments
*Learning algorithms with folk dancing and fairy tales
*Kodu programming
*Developing computing schemes of work
*Functional programming...
This resource contains ten posters which explain key words in the primary computing curriculum. ‘Al-the-gorilla’ explains what each key word means in a fun and informative way. The key words described are algorithm, debug, input, output, process, program, repetition, selection and sequence. The resource has been...
This textbook takes an ‘unplugged’ approach to learning the critical concepts in computer science. It relies heavily on metaphors as a means for readers to grasp new topics and relate them to their current understanding. It also contains puzzles which aid understanding.
The book includes chapters covering...
This edition of the Computing at School newsletter focuses on pedagogy, and contains articles covering:
*Barefoot Computing teaching resources and ready-to-deliver CPD with QuickStart Computing
*BCS Certificate in Computer Science Teaching
*Baseline assessment of computing
*Bebras...
This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:
*Arguments for teaching computational thinking
*Introduction to Arduino
*A short article about JavaScript in secondary schools
This early edition of the Computing at School (CAS) newsletter includes articles on Scratch programming and curriculum structure in lower secondary school. Also, videos showing the importance of maths in computer science are highlighted.
This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"
Using sparkles to light the night sky. It is possible to make them ‘twinkle’ or use an LDR so they only light up in the dark.
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.