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In this activity, students explore the requirements of aerodynamic design through testing simple shapes in a wind tunnel and explain the link between the test results from a wind tunnel and air resistance. The activity focuses on students acquiring an understanding of...

This resource helps students think about who the winners and losers are when making product choices.

This activity, from the Institution of Engineering and Technology (IET), introduces students to Wi-Fi, its properties and capabilities, using a real-life scenario as the context.

Body centric communications have...

This activity, from the Institution of Engineering and Technology (IET), is one of a series of activities which explores body centric communications. Students study data and annotate a diagram to show what electromagnetic radiation can penetrate the atmosphere. The...

This activity, from the Institution of Engineering and Technology (IET), allows students to investigate the uses of communication technology in the modern world, making decisions about being dependent on such technology.

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This activity, from the Institution of Engineering and Technology (IET), allows students to investigate the uses of communications technology in the modern world. There is an opportunity to audit the students’ skills such as visualisation or map-reading to form a scale...

The materials in this National Strategies resource help teaching assistants to develop their role in supporting assessment for learning (AfL) in the classroom by promoting and embedding good practice in partnership with teachers.

Throughout the resource, teaching assistants reflect on and evaluate their role...

The Wright Site Challenge is a virtual experience of life as a construction worker. The resource is an interactive walk-through journey from induction to site work. Students can explore a variety of roles in construction and learn about how to...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

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