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Writing a Flowchart

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

What is the fastest?

In this activity, learners will compare journey times for different modes of transport and will calculate the time to travel specified distances. It allows learners to apply their maths skills in a practical application.

Materials include an introductory presentation, activity sheet and handout.


Data logging - difference calculations

In this activity from the Institute of Engineering and Technology (IET) students perform calculations and apply formulae to a spreadsheet of data collected by a data logger, in order to determine how many visitors to an aquarium at any one time.

The resource includes a presentation and teacher guidance.

Saving the planet one journey at a time

This maths-based challenge explores sustainable travel, developing student understanding of the effects that some modes of transport have on the environment and ways of reducing it.

Students are asked to compare alternative methods of transport by calculating journey times and their carbon footprints.  The...

Heart Rate Monitor

In this challenge, students are asked to consider the impact of people suffering from heart conditions, both to the individual and to wider society. They then generate ideas for using programmable systems to improve people’s health, and to monitor themselves. A video introduces the idea of a heart rate monitor, and...

Home energy

Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is...

What is a program

This activity is designed to introduce students to what is meant by a program. It asks students to create a set of instructions that will solve a problem and defines a program as a set of step by step instructions that must be followed.

Programming commands

This activity is designed to build on understanding of programming commands and what they are used to do in a program. It requires learners to show a detailed knowledge of each command and what it is used to do. It also requires them to apply programming skills in a real context. The resource contains an...

Modifying the security system

In this activity, learners will improve and further develop their programmable alarm system using the micro:bit.

Analysing the needs of a burglar alarm

In this activity, learners will look at the requirements for a good home security system from the perspective of a burglar. They will then use this information to develop a set of design criteria for the system.



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