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Showing 321 results
A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes. Children are shown a series of faulty programs which are based around the water cycle. They are then supported to use logical reasoning to locate and fix the bugs within them. Notes for...
This is a classroom-based activity from the Wellcome Trust Sanger Institute that allows students to explore the features of two bacterial pathogen genomes. The aim of this activity is to highlight the role of different genetic components in two closely related subspecies of Salmonella enterica, and to identify how...
This resource focusses on exploring shape, nets, wheels and axles. This activity uses pupil’s prior knowledge of nets to make a base for a vehicle. It then introduces the use of axles and wheels to enable the car to move. It could be used at key stage 1 to develop understanding of the use of axles and wheels in...
In this activity, learners will compare journey times for different modes of transport and will calculate the time to travel specified distances. It allows learners to apply their maths skills in a practical application.
Materials include an introductory presentation, activity sheet and handout.
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An ASE SYCD: Science Year Primary resource which gives examples showing how digital cameras and microscopes can be used to support science teaching.
The resource includes help on how to use the equipment, examples of pictures and examples of elapsed time photography using the microscope.
*The...
These career cards have been designed to be used alongside a presentation with 9 to 11 year olds to raise their awareness of the range of STEM careers open to them, career opportunities available in industry and the advantages of studying STEM subjects when they are older. The resource includes instructions for...
The Careers in Space workshop included inputs from: * Vicki Hodges on Astrium's STEM Ambassadors programme * Rosalind Azouzi on Space Tourism and the Next Generation * Lloyd Marshall on Apprenticeship opportunities with Astrium
This resource focuses on giving the students an understanding of what the internet is and then teaches them how search engines work using an unplugged and kinaesthetic approach. In the final session, the operation of a search engine is modelled.
Peter Gaynord is the author of this resource.
This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...
This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.
- The power of steam - The first part...
This resource from The Economist Educational Foundation engages students with big questions about climate change and human intervention. The sessions explore the viability of our attempts to keep temperatures down and supports students to discuss the obstacles to success and question where...
This activity involves planning and block coding a whack ‘em all style game with a score and timer in Scratch, using selections and variables. The lesson focuses on exploratory learning, giving the pupils time to explore and work out for themselves how to create the code needed for their game.
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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.
In this activity pupils will make use of the BBC micro:bit to design and create a programmable...
This activity from the Institution of Engineering and Technology involves interpreting and using hieroglyphic symbols for simple mathematical functions.
Pupils will discover how the Ancient Egyptians used a decimal system using 7 different symbols for numbers up to 1,000,000, They will learn how to write...