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This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"

This resource provides a cross-curricular design and technology and science project aimed at primary children. Using the context of the school class going to Greenland and forgetting all their shoes, children are asked to construct shoe soles that will insulate them as they take part in a dog-sled trip. Children...

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This report from Ofsted looks at the provision for excluded pupils. Schools and local authorities are required to provide full-time and suitable education for pupils from day six of fixed-period and permanent exclusions. This survey evaluates the extent to which a sample of schools and local authorities were...

Students who play with objects, listen to music or find other...

Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.

Water pushes upwards with a force called ‘upthrust’. (You can feel this if you try to push a light object such as a balloon or aeroboard under water). The shape of a ‘boat’ affects the weight (passengers/cargo) it can hold. The more water that the boat displaces the more it will float and therefore the more weight...

Students will design a jet pack that can be worn by either the players or referee during a football game on the Moon. They will consider how a jet pack works and the different parts of a jet pack. They will then sketch an idea for a wearable jet pack with consideration for how it will fit, the weight of the jet...

In this activity pupils will design a robot that can mark the pitch lines for a game of football on the Moon. They will produce a labelled sketch of their idea before writing a microcontroller program using the Crumble system.

This activity could be used to teach about designing electronic products and...

The ‘development’ section of the Fixpert's resource focuses on creating and testing a prototype for an outcome that meets their fix partner’s needs. Students build critical skills through evaluation and they practice design decision making that balances design ideas against user needs. Activities include a focus on...

The ‘discovery’ section of the Fixpert's resource focuses on developing skills and confidence relating to design thinking. It works well as a starter for an in-depth design lesson. Structured activities help students to view their surroundings with fresh eyes and think outside the box. Ideation techniques are...

Aimed at primary level, this pack investigates the science in everyday life. They investigate a range of topics including: irreversible reactions involved in cooking, the density of liquids, microorganisms, properties of materials and electricity. Designed to demonstrate key ideas and concepts and to spark an...

This Pedagogics resource displays a quote from Dr Haim Ginott entitled "I have come to a frightening conclusion".

This interactive online game is designed for pupils aged 7 to 11  to develop their understanding of the different types of personal protective equipment (PPE) and its importance in keeping workers safe.  It is linked to the different job roles in a fictitious power station.

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This collection contains nine activities which support science learning within the context of a wide range of engineering design challenges. Designed to foster questioning and creativity and to develop problem-solving skills including testing alternative options, interpreting results and evaluating their solutions...

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