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Published by BEAM, these games require students to play in twos, using coins and dice to develop their knowledge of money and time.

The games, with their mathematical content, are:

*15 pence - using 1p, 2p and 5p coins

*Balloons - counting coins

*Buying toys - reading and saying amounts...

This primary maths game children to use and apply calculation skills. Players use three dice and take it in turns to create a calculation that will allow them to cover a number on the game board. Different amounts of points are scored depending on which numbers are covered, which encourages children to carry out...

Published by BEAM, this game gives students opportunities to read, count and sequence numbers. Students roll a die, move the appropriate number of places and if they land on a missing number they need to identify what it should be. *Missing numbers - a dice game for two players who are required to read the number...

Published by BEAM, these games provide opportunities for students to apply their knowledge of number recognition, multiples and ordering. *Missing tens - identifying multiples of ten *Missing twos - identifying multiples of two *Odd or even - identifying odds and evens on different dice *Odds and evens -...

Aimed at Early Years this game provides many opportunities for developing number recognition, counting skills and discussion.

Each player is given a certain amount of coins at the start and as they travel along the board they will gain or lose coins depending on the cards that they are required to pick up....

This Pirate themed game provides many opportunities for children to use their times tables knowledge. It includes three versions of the game which use different multiplication facts so can be used with children at different stages of learning. The arrangement of the numbers on all of the game boards has been...

This whole class game allows children to practise reading three digit numbers and recognizing 'place value'. The game follows the familiar "I have... Who has?" around the class format where children read a statement about their number and ask a ‘who has’ question....

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering.

The games, with their mathematical content, are:

*Make a two digit number - comparing two digit numbers

*Numbers in a row - using dice to generate numbers...

This space themed maths game provides an opportunity for children to practice working with number bonds to 10. It can be played either as a board game in pairs or used within an interactive whiteboard page.

To play the game the 10 number cards are shuffled and placed face-down near the board. Players take it...

A selection of mathematics games for use with early years students, published by BEAM. They include problems and puzzles, cross-curricular activities and resources to develop spatial awareness and pattern recognition. The activities, with their mathematical content, are: *Butterflies - using counters to make...

Published by BEAM, these games provide opportunities for students to develop their knowledge and understanding of shape and space. The three games, all taken from the Maths of the Month series, are: *Play people - matching numbers to objects *Shapes - counting sides of shapes and recognising numerals *Three in a...

This game, aimed at primary level involves recognising and matching 2D shapes. The game consists of a track with a 'shopping list' of shapes for each player. Players start in the bottom left-hand corner and move a single counter around the board. The idea is that children take it in turns to roll a dice and move...

This game based on the game of 'Taboo' helps children to learn shape vocabulary. Suitable for primary level, children work in twos, with a reader describing a word without using any of the 'Taboo words on their card. The guesser then has to identify the correct vocabulary word on the card from their partner’s...

Starting Games, the first in series of three books of mathematical games from Spectrum written by Dave Kirkby. It was produced mainly for the primary years and those students working at National Curriculum levels one to three. This book contains forty games, each in the form of: • a photocopiable gameboard or score...

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