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An ASE SYCD: Science Year Primary resource which gives examples showing how digital cameras and microscopes can be used to support science teaching.

The resource includes help on how to use the equipment, examples of pictures and examples of elapsed time photography using the microscope.

*The...

The Careers in Space workshop included inputs from: * Vicki Hodges on Astrium's STEM Ambassadors programme * Rosalind Azouzi on Space Tourism and the Next Generation * Lloyd Marshall on Apprenticeship opportunities with Astrium

This resource focuses on giving the students an understanding of what the internet is and then teaches them how search engines work using an unplugged and kinaesthetic approach. In the final session, the operation of a search engine is modelled.

Peter Gaynord is the author of this resource.

 

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.

  • The power of steam - The first part...

This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource involves learners producing a crossword recapping key terms in the topics studied.

Crossword...

This resource from The Economist Educational Foundation engages students with big questions about climate change and human intervention. The sessions explore the viability of our attempts to keep temperatures down and supports students to discuss the obstacles to success and question where...

This activity involves planning and block coding a whack ‘em all style game with a score and timer in Scratch, using selections and variables. The lesson focuses on exploratory learning, giving the pupils time to explore and work out for themselves how to create the code needed for their game. 

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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable...

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This activity from the Institution of Engineering and Technology involves interpreting and using hieroglyphic symbols for simple mathematical functions.

Pupils will discover how the Ancient Egyptians used a decimal system using 7 different symbols for numbers up to 1,000,000, They will learn how to write...

This workshop investigates how images are stored as data, and shows the difference that ‘bit depth’ makes to the quality of images and number of colours. It begins by looking at paintings and how, using only paint, images were difficult to edit – however digital images are much easier. Pupils with access to photo...

In this activity pupils design and make a model of a foldable goal for use on the Moon, as part of a lunar league football game. They will consider the issues with playing football on the Moon and how to transport equipment to it, with the aim to design and make a model of a goal that could be folded into a tube...

In this activity, aimed at primary-aged pupils, children will design and create an A4 sized collage portrait of King Charles III to celebrate the coronation, using recycled materials. Portraits might also include objects such as his crown, throne or sceptre and/or a background to represent London, the United...

In this activity, primary pupils make use of the theme of the King’s coronation to design a stone garden in the style of a flag or other item to commemorate the event. They will consider the design brief for the criteria, use a template to produce a design on paper, consider the scale for the final display and...

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