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This activity, from the Institution of Engineering and Technology (IET), gives students the opportunity to develop their understanding of graphs in an engineering context. Students learn about dance floors that generate electricity and consider how output is linked to...

Students will design a jet pack that can be worn by either the players or referee during a football game on the Moon. They will consider how a jet pack works and the different parts of a jet pack. They will then sketch an idea for a wearable jet pack with consideration for how it will fit, the weight of the jet...

In this activity pupils will design a robot that can mark the pitch lines for a game of football on the Moon. They will produce a labelled sketch of their idea before writing a microcontroller program using the Crumble system.

This activity could be used to teach about designing electronic products and...

In this activity, aimed at secondary-aged pupils, the students will design a new carriage that is powered by electricity for the King’s coronation. They will consider the design brief and criteria for the carriage before sketching and...

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

In this activity, pupils will use the theme of the London Marathon to respond to a design context, investigate the context on the internet and design a wheelchair for sports use. 

Pupils will consider the use of different search...

Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

This challenge enables pupils to model and test filters as a way of making dirty water cleaner. It can also be used to explore ways of making water safe to drink.  Curriculum links include separation techniques and pure substances.

The challenge can provide a focus for National Science and Engineering Week,...

In this resource pupils learn that the Earth’s surface is split into tectonic plates and that earthquakes usually happen at plate boundaries. They will explore how when an earthquake happens it releases vibrations, called seismic waves, which can be measured using seismographs and that earthquakes can cause...

This activity, from the Institution of Engineering and Technology (IET), focuses on understanding the concept of modular design and the casting process. The resource is designed to allow students to:

• describe the...

Students use the resource to look at some of the sectors in Engineering including Aerospace, Automotive, Communications, Electrical/Electronic, Mechanical, Biomedical, Chemical, Environmental, Transport, Rail & Marine Engineering.

Through production of a written research piece, supported by information...

Students are given introduction to a selection of Engineering employers. They consider some of the key employers that work in engineering sectors. Students complete a card sort activity of work undertaken by the companies that matches their logo from the Aerospace, Automotive, Communications, Electrical/Electronic...

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