Showing 53 results

Show
results per page

Published by BEAM, this maze is for either one or two students working collaboratively to consolidate their skill in adding and subtracting amounts of money. *Maths maze - starting with a score of £500 students are required to roll a die, move to the appropriate square and complete the operation stated. Students...

This primary maths game children to use and apply calculation skills. Players use three dice and take it in turns to create a calculation that will allow them to cover a number on the game board. Different amounts of points are scored depending on which numbers are covered, which encourages children to carry out...

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value and properties of number. *2s and 5s - multiples of two and five *Multiples of three - identifying multiples of three *Read my mind - multiples and more or less *Recognising odd and even - odds and evens and...

Published by BEAM, these games provide opportunities for students to apply their knowledge of numbers and their properties. *Even and odd - strategy game *Factor-2-3-5 - using dice to generate numbers with specific factors *Multiples - square numbers and multiples *Numbers in boxes - completing a two-way table...

This activity from Cre8ate maths lends itself to the development of personal thinking and learning skills, based on activities for a playground. Making a maze involves students in quite complex 2-D visualisation, working with a prepared spreadsheet, in excel, which encourages students to refine and redraft their...

This Pirate themed game provides many opportunities for children to use their times tables knowledge. It includes three versions of the game which use different multiplication facts so can be used with children at different stages of learning. The arrangement of the numbers on all of the game boards has been...

This whole class game allows children to practise reading three digit numbers and recognizing 'place value'. The game follows the familiar "I have... Who has?" around the class format where children read a statement about their number and ask a ‘who has’ question....

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering.

*Nearest to 30 - students use dice to generate digits which can then be multiplied by either five or ten to try to reach a set target.

*Nearest to 500 - students...

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering. *Aim for 500 - in this game both players roll the dice and use the numbers to make two three-digit numbers, then add them up. Whoever gets a total closest to 1500 wins the game...

Two ASE SYCD: Science Year Primary quizzes based on familiar formats.

Who wants to be a scientist? is based on a well-known quiz format. It is a PowerPoint presentation, using overheads. You may want to print these out in black and white.

Questions are based around the Physical Processes teaching...

This space themed maths game provides an opportunity for children to practice working with number bonds to 10. It can be played either as a board game in pairs or used within an interactive whiteboard page.

To play the game the 10 number cards are shuffled and placed face-down near the board. Players take it...

A selection of resources, published by BEAM, for teachers of primary mathematics. They include challenging problems and puzzles, open-ended investigations, cross-curricular activities and resources to practise and consolidate students' understanding of shape and space. *Fishy codes - decoding using co-ordinates *...

Published by BEAM, these games provide opportunities for students to practise and consolidate their knowledge and understanding of shape and space. The three games, with their mathematical content, are: *Angles - identifying right, acute and obtuse angles in shapes *Coordinates grid game - generating co-ordinates...

This game, aimed at primary level involves recognising and matching 2D shapes. The game consists of a track with a 'shopping list' of shapes for each player. Players start in the bottom left-hand corner and move a single counter around the board. The idea is that children take it in turns to roll a dice and move...

This game based on the game of 'Taboo' helps children to learn shape vocabulary. Suitable for primary level, children work in twos, with a reader describing a word without using any of the 'Taboo words on their card. The guesser then has to identify the correct vocabulary word on the card from their partner’s...

Pages