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This resource supports learning in literacy and drama and science, all based around the life of Edward Jenner. After watching a short film, children discuss some of the main differences between plays and films, beginning to think in terms of cinematic storytelling. They use their scientific and historical...

In this lesson, students investigate the claim that using a Nintendo Wii computer game is a good way to keep fit and that people, therefore, should be encouraged to use them. They compare how their resting pulse rate changes when they have been playing a normal games...

From Practical Action, this challenge asks students to design a simple wind turbine capable of lifting a cup off the floor to bench height. The winning team will be the one producing a machine that lifts the most weight. The resource includes an instruction sheet, wind turbine images, links to videos and...

This resource focusses on making a balloon powered car to learn about forces. Presenting pupils with the question, 'How do things move?' pupils explore aeroplanes and cars, learning about ‘thrust’. Through designing their own balloon-powered car, children will explore how they can increase and decrease thrust,...

This resource from the IET Faraday programme, supported by MEI and Tomorrow's Engineers, provides students with the opportunity to explore the mathematics behind wind turbines, including fractions, ratio and solving equations.

"A wind turbine is a device that converts the wind's...

This activity, from the Institution of Engineering and Technology (IET), introduces students to Wi-Fi, its properties and capabilities, using a real-life scenario as the context.

Body centric communications have...

This Licence to Cook face-to-face session is designed to accompany the Shopping 1 and Shopping 2 tutorials. A presentation encourages students to consider important factors when choosing what food to buy. These include thinking about who...

This activity, from the Institution of Engineering and Technology (IET), allows students to investigate the uses of communications technology in the modern world. There is an opportunity to audit the students’ skills such as visualisation or map-reading to form a scale...

In this lesson students will develop an understanding of how wood can be formed using a variety of different manufacturing techniques. They will be able to analyse provided wooden product images to make informed choices of best manufacturing methods. Images, videos and animations are included to help deliver the...

This topic from Siemens designed for primary aged pupils, uses the context of long distance communications to get them thinking about how scientific ideas are used to develop solutions to challenges and how technology is about comparing and evaluating different solutions.

  • Ways of communicating...

This paper from Rick Tynan, Bryn Jones, Andrea Mallaburn and Ken Clay describes how high performing international education systems integrate evidence based practice into their initial teacher education programmes (BERA-RSA 2014).

An example of informal practitioner research is described and discussed to...

This pack provides a stimulating way of learning about scientific journal articles and highlights the difference between ‘research’ and ‘review’ papers.

It is suggested that students start by watching a silent video showing an unusual behaviour in capuchin monkeys, ‘anointing’, for which there are various...

This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot...

This resource provides a stand-alone lesson to support World Oceans Day in schools. The short activities include:

Ocean acidification in a cup which demonstrates the basic process of ocean acidification

Dissolving shell in vinegar investigates how the decreasing pH of...

The Wright Site Challenge is a virtual experience of life as a construction worker. The resource is an interactive walk-through journey from induction to site work. Students can explore a variety of roles in construction and learn about how to...

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