Lesson 4 - Using loops to create shapes
In this lesson, pupils will work with count-controlled loops in a range of contexts. First, they will think about a real-life example, then they will move on to using count-controlled loops in regular 2D shapes. They will trace code to predict which shapes will be drawn, and they will modify existing code by changing values within the code snippet.
- To modify a count-controlled loop to produce a given outcome
- I can identify the effect of changing the number of times a task is repeated
- I can predict the outcome of a program containing a count-controlled loop
- I can choose which values to change in a loop