Networks Role Play -Packet Routing
This resource contains some rules for an unplugged networking activity to model how routers and networks deal with transmitting packets of data. The activity is designed for 6 people to act as routers, who apply the routing rules to packets of data. There are 4 end points which send and receive packets according to a different set of rules. The rest of the class act as "minions" to carry packets between endpoints and routers as directed by the routers. The teacher also has a variety of roles to perform, they act as clock, each message is moved when a tick of the clock occurs, once students understand the activity the teacher then also attempts to sabotage things by breaking links in the network, and randomly removing/altering packets in transit.