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Showing results for "robotics"

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This publication, from the Technology Enhancement Programme (TEP), helps students to understand the manufacturing process through a series of design challenges. Each has a specific brief and the topics include:

  • Designing and making a helping hand
  • Robotics: designing and making a walking robot...

Modelled on Artists in Residence and Poets in Residence, Roboteers in Residence was a National Endowment for Science, Technology and the Arts (NESTA) funded pilot project in which Expert Roboteers planned 30 one-day workshops in further education colleges across the UK. The aim of the project was to:

  • ...

This interactive online self-driving challenge from Siemens can supplement robotics education in computing. It enables pupils to programme a car to drive around a circuit without a driver, the circuits getting more complex as the challenge progresses.

Self-...

In this classroom activity pupils design and build a tentacle-like robotic arm that captures debris, represented by Lego pieces. Pupils then compare different sticky surfaces that will help to trap the debris and are given the opportunity to improve their designs based upon what they have learned.

...

This activity, from the Institution of Engineering and Technology (IET), requires students to compete to make the strongest electromagnetic tool holder for a surgeon's robotic arm.

It is intended that students will be...

This resource looks at whether it is possible to mimic human movement by using prosthetic technology to make a ‘muscle’ for a new generation of robots, so they can lift their arms and grab objects.

This booklet was created by the Computer Science for Fun team (Paul Curzon, Peter McOwan and Jonathon Black), for a Junior School project on artificial intelligence. Its articles include:

  • The history of ‘living dolls’
  • How we recognise intelligence - which animals / machines are clever?
  • ...

This CS4FN activity from the team at Queen Mary University of London highlights some issues encountered during the design of human-computer interfaces (HCI). It acts as an introduction to HCI, introducing the need to translate problems and to understand how people behave.

The activities include a robot...

Telemedicine is a new and fast developing field in healthcare. Even 20 years ago the idea of a surgeon being able to operate a robot from hundreds of miles away in order to perform an operation seemed like science fiction. Today, this is not only possible but engineers, working with scientists and doctors, are now...

This activity, from the Institution of Engineering and Technology (IET), introduces students to the necessity of developing standards and protocols for communication.

It is intended that students will be able to:...

The BrickPi is an add-on board for the Raspberry Pi. It is used to interface with Lego Mindstorms sensors and motors to create robots and other projects. This small collection includes practical tips to get started.

This guide shows how the BrickPi can enable novice programmers to use Scratch to control complex robots and models.

The instructions need to be followed using Scratch on the Raspberry Pi computer. The resulting programs use different input and output devices, including touch and colour sensors and motors....

The Science and Technology Facilities Council (STFC) is an independent, non-departmental public body. It is a science-driven organisation, making it possible for a broad range of scientists to do the highest quality research tackling some of the most fundamental scientific questions. This collection contains...

This activity allows pupils to simulate the robotic exploration of Mars. Pupils will have the opportunity to take on the role of the rover controlled by mission control as well as being able to build their own remote control rover. Pupils will use a map of Mars to set out regions of interest and hazards before...

This issue of Computer Science for Fun is entitled ‘Computer Science in Space’, and explores the role of computers in space exploration and astronomy.

It includes articles covering:

• Computer scientists working for NASA

• GPS and computer art projects that love your data

• Computers,...

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