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Lesson 5 - Build It Up

The bulk of this lesson is dedicated to developing the learner projects. In pairs, they will work on their project prototype, following the proposal they drafted in the previous lesson. Halfway through the lesson, learners will pause to receive peer feedback, evaluate it, and...

Lesson 4 - Dream It Up

The first three lessons allowed learners to explore the individual physical computing components at their disposal. Starting with this lesson, they will build their own physical computing project, thus bringing together what they have learnt into a meaningful creation. ...

Lesson 3 - Connections

This lesson provides learners with examples of using the micro:bit’s General-Purpose Input Output (GPIO) pins to connect it to external hardware components, such as switches, speakers, and LEDs. The ability to connect the micro:bit to additional components enhances the built-...

Lesson 2 - Bare Bones

Through the course of this lesson, learners will write programs that use the micro:bit’s 5⨉5 LED display for output and some of the built-in sensors for obtaining input. This simple ‘bare bones’ setup will allow them to focus on the code and the patterns that often arise in...

Lesson 1 - Hello Physical World

This introductory lesson is meant to get learners acquainted with the micro:bit. 

They will explore its hardware components, so that they develop an awareness of its capabilities. They will also write and execute...

Physical Computing - Overview

This resource provides a unit overview for the Year 9 ‘Physical Computing' unit of work. It gives a clear overview of objectives to be covered within each session and a learning graph to show the range of skills being developed through this computing unit. 

Creating Media - Animation Overview

This resource provides a unit overview for the Year 3 ‘Creating Media- Animation’ unit of work. It gives a clear overview of objectives to be covered within each session and a learning graph to show the range of skills being developed through this computing unit.

Lesson 5 - Lights, Camera, Render

This fifth lesson teaches learners how to set up a film shot for rendering. This includes adding extra lighting, adjusting the camera, picking a render mode, and changing the render settings. Learners will understand the range of lights available in Blender, how to set up a...

Lesson 4 - Organic Modelling

This fourth lesson covers modelling techniques that are used to make organic/natural-looking models. To do this, learners will first see the importance of breaking symmetry in their models to mimic the real world. The lesson then covers several modelling tools that allow for...

Lesson 3 - Complex Models And Colours

This third lesson covers more complex modelling techniques that can be used to build realistic-looking models. Starting from primitive objects, such as cubes and cylinders, learners will use edit mode and the extrude, loop cut, and face editing commands to make a rocket and a...

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