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Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

Confucius Quote

This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"

Sticks and Stones Will Break My Bones

This resource by Pedagogics explores subtle adjustments to teacher's language in order to be less emotive, more objective-led and promote progress.

Key Teacher Attitudes

A presentation highlighting seven strategies for behaviour management.

Viking Raid

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings but this is not crucial. A Scratch file is provided for the children to build on, containing...

Bee-Bots Tinkering: Exploring Using Bee-Bots

For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices.

Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are...

Bee-Bots 1,2,3 Programming Activity

This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover).

By watching and feeding back on each other's...

Session One: Unplugged Algorithms for Moving Along a Route

A basic lesson that introduces the idea of algorithms and simple sequences of commands. The online Rapid Router environment is introduced, after the children use some 'unplugged' activities to develop their thinking.

Session Two: Starting off On-Screen With the App

The second lesson in a series of 10 introduces children further to the online programming learning environment Rapid Router. Using the Scratch-like language 'Blockly' children build simple sequences of instructions and start to debug.

The resource includes worksheets, answers, assessment forms and wall...

Session Three: Creating Simple Algorithms to Reach a Single Destination

In the third lesson of the course, children use direct 'remote control' of the Rapid router van to gain experience before starting to program their own sequences of commands. They also start to debug simple sequences.

The resource contains assessment records, wall displays, and activity solutions.

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