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This learning resource is an introduction to programming with Python. Versions are included for Python 2.7 and Python 3. The fundamentals of programming are covered: • Arithmetic operations • Data types • Control flow As well as some more advanced techniciques including the use of: • Regular Expressions • Files •...

This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

In this resource learners will use Scratch, to debug and then improve a program to move Autosub6000 around the ocean floor, photographing samples found.   The remote movement will be controlled through a keyboard’s arrow keys initially and then the children will be challenged to create a program which will move...

In this activity, students create colour images from satellite data. This allows them to study how different surfaces reflect different wavelengths of light, how coloured images are created using an RGB model, and how band combinations can be chosen to examine a particular landscape effectively.

This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"

This is an unplugged resource to simulate the fetch-decode-execute cycle in a processor. It is a frantic starter activity aimed at students aged 17-18. The teacher acts as the computer memory, passing out instructions to the students. The students take on three different roles, fetcher, decoder and executer.  At...

Combing satellite and ground-based imagery, this cross-curricular learning resource for primary teachers explores planet Earth from a range of perspectives.

The activities are intended to build map skills and recognition of many physical geography features in familiar and unfamiliar locations. Mathematics...

A presentation highlighting seven strategies for behaviour management.

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.

The project includes:

  • Decomposition of the elements of a game
  • Designing the game
  • Creating assets for the...

Bring physical computing to life, whilst introducing the micro:bit to pupils, with these robotic head templates. Program sequenced animations on the micro:bit and then use the templates to display the micro:bit through a robotic form.  A template is provided for printing on paper or card, as well as files for 3D...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

In this activity, children work in pairs to learn and set each other challenges using the Rapid Router software.

The challenges include the use of Loop, If and Repeat Until commands, asking children to consider how they can automate a process and create efficient code. The activities focus on driving a...

In this, the final activity of a sequence of eight, children are asked to use their knowledge to create a challenge using Rapid Router, solvable using Python. It will ask their partner to use procedures, increment variables and apply different methods of control flow.

The resource includes an overview of...

Lesson 8 in a series of lessons using Rapid Router, the game-like environment for learning programming. This session takes loops and repetition further, and includes reusing statements and nested loops.

The resource includes wall displays, worksheets, model answers and assessment sheets.

The 5th lesson in the Rapid Router series adds complexity to algorithms, raising the level of challenge and building on familiar contexts from earlier activities.

Also included are wall displays, teacher and peer assessment sheets, worksheets and model solutions.

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