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Introduction to computational thinking and the Internet of Things

This one-hour lesson examines the design of IoT algorithms, considering how individual devices execute algorithms as code, allowing them to work together. The key aims are to develop computational thinking while raising awareness of the potential for future careers and enterprise.

The lesson starts with the...

Publication date:
2010 to date

6 files

7

4
Average: 4 (2 votes)

Infographics at the National Cyber Security Centre

These resources constitute a range of infographics (posters) about various aspects of Cyber Security and how to mitigate the threats that computer systems are daily subjected to. The posters could be used as teaching resources with lessons based around their content, with students creating their own resources...

Publication date:
2010 to date

5 files

0

0
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People like me guidance

Developed by the Women in Science and Engineering (WISE) campaign, the People Like Me approach is an initiative designed to speak to girls aged 11-14 on their terms and demonstrate that STEM is very much for “people like them”. The two-and-a-half-hour People Like Me training for STEM Ambassadors covers the...

Publication date:
2010 to date

1 file

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People like me mothers and daughters session

This session aims to help students to make career decisions, as they can think about how they will fit in when choosing their own future directions
The session highlights which job roles can suit individual personalities – these roles are not restricted to STEM industries but where STEM knowledge is...
Publication date:
2010 to date

8 files

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Stem Ambassador induction training

All STEM Ambassadors must do an induction, either face-to-face offered by your local STEM Ambassador Hub or online.

 

Module 1

Watch the first module of the STEM Ambassadors induction covering the steps to becoming an approved STEM Ambassador.

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Publication date:
2010 to date

0

4.5
Average: 4.5 (2 votes)

Bug in the water cycle

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

Publication date:
2010 to date

11 files

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Ready Player One - Introducing EMSL aspects of the curriculum

Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

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Publication date:
2010 to date

14 files

2

5
Average: 5 (1 vote)

Culture, communication and change

The ability to extract and summarise information is a very valuable skill for students to develop. This document is a report published in 2011 by the University of Cambridge. It investigates social impacts of technology use on different cultures. This resource could be used as a source document for students to scan...

Publication date:
2010 to date

1 file

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Case Study - teaching how search engines work with primary children

This resource focuses on giving the students an understanding of what the internet is and then teaches them how search engines work using an unplugged and kinaesthetic approach. In the final session, the operation of a search engine is modelled.

Peter Gaynord is the author of this resource.

 

Publication date:
2010 to date

3 files

0

4
Average: 4 (1 vote)

Routing and deadlock in networks

Routers pass packets from network to network. This activity explores the relationship between efficient packet transfer and topology. Although it is aimed at younger students, this practical activity can often reinforce understanding while also making a theory topic more engaging and enjoyable.

Publication date:
2010 to date

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