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Scratch Maths Quiz Variables

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using variables – a quiz Scratch file is provided for students who do not have access to one they made...

Decomposition Unplugged

This computing resource for primary schools introduces the concept of decomposition through dance. Using combinations of hand-jive, clapping or tutting, the lesson demonstrates how complex sequences of instructions (algorithms) can be broken down into smaller chunks. The children are challenged to look for patterns...

Network Hunt

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

BBC micro:bit – bees and pollination

The BBC micro:bit is a great tool for carrying out surveys that involve quickly counting and recording one or two variables. Using the button inputs provides a simple interface to the device allowing, for instance, quick tallying of the numbers of two different types of bee around a plant. Other examples might...

Bee-Bots 1,2,3 Programming Activity

This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover).

By watching and feeding back on each other's...

The Lady or The Tiger

The story, lesson plan, content guide and other "The Lady or the Tiger?" printable PDFs listed at the right compose the climactic learning experience in an early module of three lessons which introduce the concept of binary.

In the first lesson, the class shares a community reading of an adaptation of Frank...

What Can We See From Space?

This short activity introduces students to the ideas of the footprint and resolution of an image, asking them to choose and use appropriate methods to calculate how these quantities would change as they moved a camera to a series of vantage points above the surface of the Earth

Writing a Flowchart

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction.

Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children.

A simple design activity...

Peer Reviewing Hinge-Point Questions: Exemplars

To support you in writing your feedback we have provided three example responses to Step 3.8, with feedback. Take account of the examples when you provide your own feedback, but at the same time, don’t treat these as “model peer reviews”. You may also find it useful to remind yourself with the quizzes in Steps 3.3...

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