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Developed by the National Centre for Computing Education, these question banks can be used with key stage 3 computing and GCSE computer science students.
The question banks linked below focus on data and information.
How to use these question banks?
Two sets of...
This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.
Through creating a project, young...
Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.
...
This Barefoot Computing primary school resource helps children to Understand how search engines work. By acting as a ‘web crawler’ and collecting information across a small selection of web pages, they learn what in data is indexed by search engines and how this is used when a search query is received. As well as...
The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...
A detailed infographic covering the concept of Big Data. Each graphic tackles a different aspect of this phenomena, including data sizes, big data companies, the past, present and future of big data and how data will impact society. Suitable for students aged 11 - 16 years, the information is easy to comprehend...