Filters
Clear allSubject
Type
- Activity sheet (3) Apply Activity sheet filter
- Image (1) Apply Image filter
- Information sheet (1) Apply Information sheet filter
- Interactive resource (1) Apply Interactive resource filter
- Presentation (1) Apply Presentation filter
- (-) Remove Teacher guidance filter Teacher guidance
- Include Physical Resources (0) Apply Include Physical Resources filter
Showing 5 results
This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that...
In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.
The project includes:
- Decomposition of the elements of a game
- Designing the game
- Creating assets for the...
This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.
Through creating a project, young...
A booklet containing lots of generic programming theory. The topics include:
- What is a program?
- High level languages and machine code
- Design methodologies ...
This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...