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In this issue of the STEM Learning magazine Dr Ajay Sharman gives his opinion about when and how we can help primary students to start thinking about the jobs and opportunities...

The summer issue of the primary magazine includes the following articles:

  • Tools of the trade by Dave Parry
  • Myth busting with STEM Clubs by Joanne Mitchell
  • An amazing Shanghai adventure by Janet Spittals
  • Together is better by Samantha Maher
  • We're going on a bug hunt...

STEM Learning primary magazine – autumn 2017

In this issue you can get some whizpopping ideas for Roald Dahl Day from Karen Brunyee. The magazine also features the...

STEM Learning secondary and FE magazine – autumn 2017

In this issue you can find out about the science behind fireworks. The magazine also features the following articles...

The Primary STEM Learning Autumn magazine is an excellent read for Primary Schools Teachers. Articles include, spooky STEM activities to do for Halloween, how to incorporate science into mathematics and English lessons, and everything you will need to know about British...

This collection includes resources which can help pupils aged 7 to 11 use the internet safely and respectfully.  In addition, there are resources to encourage pupils to question the reliability of the information they receive from the internet.

This online safety activity gives pupils the opportunity to...

Behaviour...

An ASE SYCD: Science Year Primary resource which provides almost everything you need to help you run an exciting and successful science fair in your school. Themes include Living It Up, Magic Materials, Fabulous Forces, Superb Sound, Lovely Light and Excellent Electricity. Lots of advice on how to plan and organise...

A learning activity guide, from Barefoot Computing, for teachers in primary schools. It provides structure for an introductory programming session using Scratch. The activity involves tinkering within the Scratch environment - initially using existing Scratch projects then moving on to the creation of new projects...

ScratchJr is an introductory programming language that enables young students to create their own interactive stories and games. Students snap together graphical programming blocks to make characters move, jump, dance, and sing. Students can modify characters in the paint editor, add their own voices and sounds,...

This activity highlights comparisons between the life cycle of a frog and basic programming, exploring sequencing through flow charts and loops and repetition. Link science and computer science together in the cross curricular activity.

Our first activities introduce your child/ren to:...

In this session you will help your ...

Our first activity introduces children to the fakebot (a printed or drawn Beebot). It allows your child/ren to explore through play what something can or cannot do. This is known as tinkering.

Please see the session plan for further guidance. 

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