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This activity, available in three different programming languages, requires students to ‘dry run’ written code and work out what it does. This is a useful skill for programming, which tests their understanding of assignment and subsequent changes to variables within programs. They step through code and analyse the...
This activity introduces the idea of remote sensing and some of the difficulties of obtaining images from orbit by asking students to match photographs taken from the ground with early astronaut photographs.
This activity includes a game-based approach to measuring reaction speed. Fast reflexes are vital to astronauts who may need to deal with rapidly escalating incidents and high-speed projectiles.
The effect of distraction on reaction speed is investigated – students collect multiple readings and take averages...
In this lesson pupils will use audio editing software and apply their skills to record and edit an interview with friends or family members about their experiences of technology when they were growing up.
Pupils will develop an understanding of the reasons for interviewing and how to carry out, record and...
Made up of two complementary activities, these resources from the CS4FN team go deeper into theory about search algorithms.
The first activity involves the teacher leading a magic trick using some normal playing cards. In the subsequent explanation of the trick, students are asked to consider the pseudocode...
This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.
Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...
Automated systems control which neighbourhoods get policed, which families attain resources and who is investigated for fraud. The author investigates the impacts of data mining, policy algorithms, and predictive risk models on economic inequality and democracy.
In this resource learners will use Scratch, to debug and then improve a program to move Autosub6000 around the ocean floor, photographing samples found. The remote movement will be controlled through a keyboard’s arrow keys initially and then the children will be challenged to create a program which will move...
'Awesome algorithms and creative coding' explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code...
This introductory guide explains how to use the LINUX shell known as BASH (Bourne Again Shell). BASH is useful for linking together various programs for creating innovative solutions, and can unleash the power of a Raspberry Pi.
The guide covers running BASH, the syntax used, how to chain together commands,...
Over 300 examples of tested programs for your pupils to try. Over 400 exciting programming activities illustrating practical applications of the computer. Reading age is controlled to 13.8...
The BBC micro:bit is a credit sized computer based on a highly popular and high performance ARM processor. The device is designed by a group of 29 partners for use in...
The BBC micro:bit is a credit sized computer based on a highly popular and high performance ARM processor. The device is designed by a group of 29 partners for use in...
This book is about the use of the BBC micro:bit computer in practical projects. The BBC micro:bit computer can be programmed using several different programming languages...
This book is about the use of the BBC micro:bit computer in practical projects. The BBC micro:bit computer can be programmed using several different programming languages...