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It's an exciting time to get involved with MicroPython, the re-implementation of Python 3 for microcontrollers and embedded systems. This practical guide delivers the...

This article from the CS4FN Magazine, looks into the ideas surrounding Intellectual Property, copyright, copyleft and patents and how these all apply (or don't) in the realm of computer programming and software. These ideas can be used as...

This booklet consists of 16 introductory programming challenges, some of the challenges also provide further extension challenges, for every challenge there is a "Self Review" section which asks students to comment on whether they managed to complete the task successfully, whether they had any errors initially and...

This resource consists of an information sheet detailing various methods for validating user input in Python, these come in the form of a table consisting of some code in one column and an overview of what the corresponding code does. There is an associated zip file with code examples in it and a presentation which...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

Python: Tips and Tricks to Get Past the Beginners Level (Math With Python, Strings, Lists and Tuples, Programming Book 1) by [Anderson, Mark]

 

This book helps to improve on skills picked up from the original beginner...

This collection of resources supports computing and computer science in upper secondary schools. The resources offer in-depth learning opportunities covering programming with Python as well as other aspects of the curriculum.

The copyright for the collection is owned by Axlesoft Ltd and is available for use...

 

With the Scratch Coding Cards, young students can learn to code as they create interactive games, stories, music, and animations. The short, simple activities provide an inviting entry point into...

ScratchJr is an introductory programming language that enables young students to create their own interactive stories and games. Students snap together graphical programming blocks to make characters move, jump, dance, and sing. Students can modify characters in the paint editor, add their own voices and sounds,...

This Barefoot activity for young programmers exploits the sequencing and timing of joke-telling to help students learn good programming techniques. After planning an animation using a storyboard technique they then code it using the Scratch Jr app, and debug it. Tips for supporting the less able, as well as...

Scratch is widely used in primary schools to teach children basic programming. This resource goes deeper, making use of the familiar Scratch environment to take students deeper into programming concepts such as:

  • Algorithm design
  • Parallel and sequential instructions
  • Event-driven...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

A series of five lesson plans aimed at students with no knowledge of Python. In the description it is stated that depending on the students' level of ability these might be adapted to take up to eight lessons. The resource contains some discussion about how and why one might want to start using Python as their...

This resource uses the version of Minecraft that comes pre-installed within the Raspbian operating system for the Raspberry Pi. As such a Raspberry Pi is required to use this e-book. Minecraft: Pi Edition comes with a powerful Application Programming Interface (API), which allows students to hack and make entire...

In this resource , students can get started and are guided step-by-step through the process of creating all sorts of projects using Scratch including games, animations, quizzes, electronics circuits, and more. Although originally written for the Raspberry Pi all the projects can be ported to other platforms (except...

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