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The RRS Sir David Attenborough is the new research vessel that will operate in many hostile conditions whilst carrying out scientific investigations. The ship has 6 degrees of motion – heave, roll, pitch, surge, sway and yaw. The RRS Sir David Attenborough has 2 motion reference units which monitor all of these all...

This edition of the Computing at School newsletter contains articles covering:

*Increasing the number of girls studying computing

*Inclusion in computing

*Network of Excellence and CAS Hubs

*Learning about programming through knitting

*Programming with GameMaker

*...

A CS Unplugged series resource aimed at younger students but also works well with A level students. This illustrates the concept of minimal spanning trees and graph traversal.

This activity gives pupils in key stage 2 the opportunity to plan, test and execute a simple mission on the moon. Throughout the session pupils will take it in turns to give commands and to navigate blindly across the lunar surface. Pupils will be taught to understand the importance of clear step by step...

This edition of the Computing at School newsletter covers many topics including:

*Visual development of mobile apps using App Inventor

*Active learning in computing using Lego NXT and Logo

*BYOB, an extension to Scratch that aids abstraction and extension

*Robot simulation using RoboMind...

Suitable for upper-primary teachers of computing, this Barefoot Computing activity focuses on the technical aspects of the internet explaining how it differs from the World Wide Web (WWW). Children gain an understanding of the hardware that makes up computer networks and how IP addresses allow communication between...

All data on computers is stored and transmitted using the binary number system. When the binary digits need to be sent over the phone lines (which often happens in home internet connections), the digits are converted to sound...

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Very simply, this involves making sparkles flash. The challenge is to work out how long a ‘dot’ and a ‘dash’ are, and to successfully code a message in Morse code.

Movies are amazing: a good movie can make you laugh, cry or jump in surprise. But how do they do it? The music you are listening to plays a big part. This programme investigates the design and technology that goes into making movies sound good – from understanding how soundtracks can make you feel a particular...

Sometimes what looks like magic is actually science! In this programme, pupils will look at magic and movie tricks for inspiration and find out how it’s done. They explore how things are done to make movies look realistic, and investigate whether some of the themes or technology from the movies could be possible in...

This resource provides an overview for a lesson where students in Year 7 choose a blogging platform (if they are allowed to choose for themselves this comparing and contrasting the various offerings could be a lesson in itself), and set up a blog. They are also given various prompts to help with evaluating what...

In this activity SEND pupils will learn to follow a sequence of instructions, create an algorithm for other people to follow and to understand that the order of instructions are important. The activity gives pupils the opportunity to create sequences of colours to make music and enhances the Music, Computing, PSHE...

This resource is based on the Inventive podcast. The podcast mixes engineering fact with fiction. Each podcast features an interview with an engineer. In this activity, Data scientist and inventor Larissa Suzuki is the inspiration for Tim Maughan to write 'My city is not a problem'.

Short audio clips...

Developed by the National Centre for Computing Education, this collection contains quality-assured question banks which can be used with key stage 3 computing and GCSE computer science students. The collection includes a series of 10 topics, covering areas across the computing curriculum. Each topic area includes...

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