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This resource by Pedagogics explores subtle adjustments to teacher's language in order to be less emotive, more objective-led and promote progress.

In this activity, SEND pupils will develop their understanding of the computing curriculum by identifying and sequencing key parts of a story or song and knowing that the order of events is important. Links are also made to the English and Music curriculum.

This series of three lesson activities uses Scratch to create animations that tell a story, and can link to studies in English.

A starter Scratch file partially tells the story of the Great Fire of London. Additional resources are provided allowing children to improve the animation.

Using some short...

A useful handbook for setting up a student-led STEM club, with exemplars from three schools.

It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...

In this video from Osiris Educational Bill Rodgers discusses his...

Students who refuse to follow instructions are among the most...

The aim of this survey was to analyse the elements of successful nurture group provision and the difference that nurture groups make to the outcomes for students. Nurture groups are small, structured teaching groups for students showing signs of behavioural, social or emotional difficulties, particularly those who...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

This infographic gives a clear overview and summary of the progression of the Teach Computing Curriculum through each key stage and year group from the beginning of key stage 1 through to the end of key stage 4 with suggestions for post-16 options.

The Teach Computing Curriculum resources contain everything...

The number of children aged seven and under who are excluded from primary schools is very small and comprises a tiny proportion of children of this age from a very small proportion of schools. Nevertheless, some children of this age group are receiving fixed-period exclusions, occasionally leading to permanent...

 

This collection of resources provides activities for children aged from 4-11, using the theme of exploring Mars as the context. The six activities for each age group of children, allow them to find out more about the...

The European Space Agency’s (ESA), new robotic rover Rosalind Franklin will explore Mars and send back data vital for human exploration in the future. This resource provides activities for different age ranges, which are:

4-5

In this activity, the children are introduced to robots...

This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:

*Pedagogy of computing in primary schools

*National curriculum programme of study

*Game design in the primary classroom

*Primary – secondary transition...

This resource is designed as an introduction to activities available using a Raspberry Pi computer. The introduction explains:
*what a Raspberry Pi is: a small, affordable yet powerful computer
*what can be learnt from this manual: how to perform simple programming and the basics of computer science...

Teach Computing is an educational programme provided by the National Centre for Computing Education. It provides high-quality support for the teaching of computing in schools and colleges, from key stage 1 through to A level. The extensive range of training, resources and support covers elements of the curriculum...

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