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Lesson 1 - What is an algorithm

In this activity children learn what an algorithm is and explore what makes good instructions for an algorithm. They work as a team to create their own algorithms to guide each other across a grid of squares avoiding set obstacles. The activity uses the context of Mars exploration, as they role-play the ExoMars...

Evaluating the impact of new teaching practices - computing

These videos guide you through the process of evaluating the impact of changes you make to teaching approaches in your classroom. The evaluation approaches described here will enable you to tell whether new approaches are more effective than what they have replaced. You'll be able to make evidence-informed...

Sensors and logic

In this session students will create a logic circuit to represent a Mars rover MOT. They will identify the necessary logic gates and consider numerous inputs, which will be combined and traversed in person. They will make the link between truth tables and undertake testing and some simplification to reduce the...

Computer combat cards

Use these combat cards to show how technology has evolved over the years. From Apple iPads, Raspberry Pi, Micro:bit to the IMB Personal computer. Compare RAM size, Cache, CPU, whilst learning how each piece of technology was made and developed.

Computing outdoors booklet

Computing concepts do not always have to be taught with a computer, and this booklet offers a variety of ‘unplugged’ activities, designed to be completed without a digital device.

It consists of seven activities, including;

  • Networks in the local area, including CCTV, Wi-fi and 4G/5G
  • ...

Code and rescue

This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

Cyber control

The Royal Academy of Engineering explores cyber control through this activity pack, looking at networks of connected devices. It covers:

  • The benefits of devices connected via the internet and scenarios to consider
  • The dangers of hacking
  • A programming task using the micro:bit using...

Machines of the future

The machines of the future pack outlines a project challenging students working in teams to design a household product that uses machine learning.  Activities encourage students to research current technology, develop and plan the concept for their product, reflect on previous knowledge and present their work.

This is Engineering: tech trendsetter

“I am software engineer for ASOS, building technology that fundamentally changes how people experience fashion.”

This resource forms part of the This is Engineering campaign.

This is Engineering: code composer

“I’ve always loved music and play keyboards, guitar and bass. I got into making music on my computer and I find virtual instruments fascinating. Now I work as a software engineer working in digital audio, experimenting with sounds for TikTok.”

This resource forms part of the This is Engineering...


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