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Designing and Building Software at Key Stage One

From the Nuffield Foundation, these activities allow children to work in teams to design and build a piece of interactive, multimedia presentation software for other children to enjoy and learn from. The teams produce one final product and test their design ideas on the target audience, which may be another class...

Computers Helping with Designing at Key Stage Two

Produced by the Nuffield Foundation, these materials describe activities that challenge children to produce a design for a vehicle. It must be suitable for use as a storage and transport vehicle for some of the equipment used in a fairground. The vehicle should be eye catching, so that it attracts attention from...

Teaching the KS2 Role Play Lesson

In this resource from Teachers TV Alison Clough and Claire Caulfield from St Benet's Roman Catholic Primary School, County Durham, team-teach a lesson on the importance of healthy eating to Year Five students.

The students are asked to plan and make a news report, which encourages them to think about the...

Design and Technology: Approaches to IT Capability Key Stage Three

This booklet was published by the National Council for Educational Technology (NCET) in 1995 and is part of a series, Approaches to IT Capability, which aimed to show how information technology (IT) could be used within National Curriculum subjects at Key Stage Three.

The resource identifies ways in which...

Tourist Town - Dominating Sets

Many real-life situations can be modelled in the form of a network or “graph” of the kind used for colouring in the Poor Cartographer – Graph ...

Further Computer Programming in Basic

This book emphasises the concepts, skills and techniques of programming and the importance of a disciplined approach to the task of designing and writing programs. Whilst the examples given are written in the high level language BASIC, the principles can be applied to more modern languages. The book consists of...

Mastering Computer Programming

This resource explores the concept of computer programming. Although the book is from a different era of computer programs, the basic principles still hold true and the text contains a number of ideas and examples which may be adapted for use today. Each section of the book gives examples of code to illustrate the...

Comprehensive Computer Studies

This text book was written to support the teaching of Computer Studies when the subject was introduced into schools in the early 1980s. Whilst the programming languages of CESIL and BASIC are rarely used in school, the principles of computing they are used to convey could still have some relevance today. The topics...

Beginning RM LOGO

This archive document guides teachers introducing Logo to the computing classroom. While some sections may refer to outdated technologies, many of the techniques and learning outcomes remain relevant to users of any Logo platform.

The activities begin with simple drawing using the turtle and pen, and...

Computing Science

The objective of this book is to provide a grounding in all the major aspects of computing taken from the stand point of how computing was in the early 1980s. Whilst some of the sections are out of date, they have value in putting modern day computing into perspective. Other sections have value in that the basic...

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