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Using this resource students can develop an understanding of the structure and function of neurons via a series of different activities. These range from simplistic labelling of neurons and building a model motor neuron to constructing an electronic 3D simulation game that mimics brain activity. There are also...

Produced in 2015, this resource looks at glass microspheres, which contain radioactive Y-90, and are currently being used to treat liver cancer in humans, where their chemical durability is of prime importance.

This...

From the Wellcome Trust, this issue of the 'Big Picture' series reviews the causes, health consequences, and personal and social impact of obesity, and how it might be tackled.

How is body weight controlled? Why is...

This ASE PowerPoint quiz game ia aimed to liven up topics revision and reinforce vocabulary. The presentation includes two sets of questions on solids, liquids, gases and physical properties. They challenge students to find the "odd one out" from four options provided. A paper version of the question options and...

These resources explore proteins by their different function, with examples of how they give structure to living things, carry messages and molecules around our bodies, support the immune system, catalyse chemical reactions, and their use in industry and medicine:

Structure and movement How...

Two ASE SYCD: Science Year Primary quizzes based on familiar formats.

Who wants to be a scientist? is based on a well-known quiz format. It is a PowerPoint presentation, using overheads. You may want to print these out in black and white.

Questions are based around the Physical Processes teaching...

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Space is huge and understanding magnitude of numbers is vital. Print and use these 25 cards to sort in order of size, from the width of DNA to the distance from Earth to the Andromeda galaxy.

This set of resource, from the Association for Science Education (ASE) provide examples of revision activities.The resources are provided as both PDF and Word file format, so teachers may amend them for different classes and topics.

*Pick a number - students choose numbers from a grid to answer quiz...

This game teaches students the main principles of sexual selection and the difference between intrasexual and intersexual selection. Students discover why some animals have ornaments to attract mates (intersexual selection) while others have weapons to fight for mates (intrasexual selection).

Please note...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.

The resource is designed so that students will know...

This resource looks at food, nutrition and healthy eating and links to the topic of animals, including humans. This game is based on the popular game of Snakes and Ladders, but with the difference that when you land on a healthy snack you climb up and when you land on not-so-healthy snack you slide down. Special...

An ASE SYCD: Science Year Primary game providing a quick and easy way of assessing whole class knowledge - no writing required.

The resource comprises guidance on how to manage the game and ten questions, or statements (with answers). You may wish to print out the questions for ease of use. Each pupil will...

This is a Bingo activity from Arkive which can be used outside the classroom. Children are asked to circle living things they see on their sheet whilst on a field trip or nature walk. If they get four in a row they can shout 'Bingo'. This leads to a discussion on where the different species were found which can...

A quick game, from the ASE SYCD: Science Year Primary CD-ROM, for up to four pupils to reinforce their knowledge of some aspects of Physical Processes.

The resource comprises of cards and instructions for playing the game. Pupils compete to collect the starts and ends of statements or questions. Areas...

This quick game is provided by ASE and it aims to recap and reinforce students' knowledge of some aspects of physical processes. The resource comprises of cards and instructions for playing the game. Students compete to collect the beginning and end of statements or questions. Areas covered are electricity, forces...

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