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Welcome to the Green Economy - FREE STEM Workshops

Welcome to the Green Economy - funded by Our Bright Future, will engage 700 young people across 70 secondary schools in London and show them how to undertake environmental audits in their schools, they will also learn about the huge range of careers in the green sector. Groundwork will recruit 400 young people onto...
Publication date:
27 November 2018

1 file

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Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...
Publication date:
2010 to date

26 files

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Classroom Sound Monitor

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...
Publication date:
2010 to date

6 files

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Pod 1: Introduction

In this Nuffield Foundation resource, students explore the how humans have sought and used materials and energy throughout history. They learn that the current manufacturing system extracts raw materials, makes something useful and then disposes of it afterwards as waste. This take-make-dump model is not...
Publication date:
2010 to date

7 files

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Energy Trilemma Activities

There is a delicate balance between the three main areas of our energy future; security, accessibility and sustainability. This is known as the energy trilemma. How we manage these areas is a tricky task.The following activities introduce pupils to the idea of the energy trilemma in a creative way, allowing them to...
Publication date:
09 February 2017

2 files

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Vitamins A, B, C, D

Water soluble Vitamins A, B, C, DTo know and understand:• the functions• main sources• effects of deficiency and excess• related dietary reference values•Theory Lesson•Exam Practice•Kahoot
Publication date:
06 January 2017

1 file

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Electricity

Electricity is an analogy that provides a way of helping students develop a real understanding of simple electric circuits. This interactive resource is provided by the Association for Science Education (ASE).Aspects of simple electric circuits (such as cells, bulbs, charge, energy) are represented as parts of a...
Publication date:
2000 - 2009

3 files

2

2.333335
Average: 2.3 (3 votes)

Pod 3: Cars

Publication date:
2010 to date

9 files

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Pod 4: Climate Change

Publication date:
2010 to date

16 files

3

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Building Bonanza

From the Science Museum, this interactive game is a good way to engage students in thinking about the materials, and other factors, needed to make a more sustainable house of the future. Students are given choices over things such as building materials, heating, lighting, construction and insulation. This gives...
Publication date:
2010 to date

1 file

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