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A set of Key Stage Four Nuffield Foundation chooser charts focusing on graphics products.

Chooser charts help students make decisions about approaches to take for strategy and communication. The chooser charts are particularly useful when students are tackling open-ended projects, such as capability tasks....

A set of Key Stage Four Nuffield Foundation resource tasks focusing on graphics products.

Resource tasks are short, practical focused, activities designed to teach the resources for capability in a way which should intrigue and amuse students.

A set of Key Stage Four Nuffield Foundation capability tasks focusing on product design.

For students to develop and reveal their capability longer more open tasks requiring designing, making and evaluating are necessary. Sometimes these activities are referred to as projects, or design and making...

A set of Key Stage Four Nuffield Foundation chooser charts focusing on product design.

Chooser charts help students make decisions about approaches to take for strategy and communication. The chooser charts are particularly useful when students are tackling open-ended projects, such as capability tasks.

A set of Key Stage Four Nuffield Foundation capability tasks focusing on the design, making and evaluation of textile products.

For students to develop and reveal their capability longer more open tasks requiring designing, making and evaluating are necessary. Sometimes these activities are referred to as...

A set of Key Stage Four Nuffield Foundation chooser charts focusing on textiles. Chooser charts help students make decisions about approaches to take for strategy and communication. The chooser charts are particularly useful when students are tackling open-ended projects, such as capability tasks.

A set of Key Stage Four Nuffield Foundation resource tasks focusing on textiles.

Resource tasks are short, practical focused, activities designed to teach the resources for capability in a way which should intrigue and amuse students.

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

Inspired by the Born to Engineer video from Sam Fraser, an engineer who combines his love for engineering with a passion for football, this resource supports students to increase their understanding of materials engineering, including materials testing, design and material properties (Hooke’s Law, shear,...

Mini NEA - Inclusive design is a set of 5 lessons where students will apply their product analysis studies to create inclusive design ideas for a range of described clients. In this lesson students will learn about anthropometrics and will...

These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...

This resource from the Department for Education develops the 3-D thinking required to move between solid objects and their 2-D nets. The activities are placed in the context of packaging. Students flatten out a packaging box to show the flat 2-D 'net' that made up the whole pack and investigate how the net could be...

A Nuffield design hexagon task focusing on product design (using resistant materials). Aiming to extend understanding of how to evaluate a design by thinking how it affects people and whether it performs as expected.

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Produced by the Nuffield Foundation, the activities in this booklet use paper carrier bags as a context in which to explore designing, making and evaluating. There are a series of small tasks that encourage children to consider:

[b]The form of products[/b]
Paper carrier bags are usually mass produced...

Produced by the Nuffield Foundation, these resources look at wheels and their uses.

In Roly poly, a story is told of two children who design and make their own wheel-based toys. It can be used to get children thinking about designing and making their own rolling toys. The resource is presented as a self-...

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