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This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

In this activity pupils will design a robot that can mark the pitch lines for a game of football on the Moon. They will produce a labelled sketch of their idea before writing a microcontroller program using the Crumble system.

This activity could be used to teach about designing electronic products and...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. The activities provide opportunities for children to extend their understanding of electricity by applying it to the concepts of electricity generation and its use in the...