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This resource provides careers profiles for two young people working in the space industry: Jonathan Scott - Team Lead for the Medical Project and Technology Team in the Space Medicine Office at The European Space Agency’s European Astronaut Centre Jennifer S. - Biomedical Engineer Flight Controller for the...

This one page infographic gives a brief synopsis on and links to 10 fun computing activities, ideal for use at the end of term. All the activities are free to use and help children develop their computing knowledge and skills. Activities include animating festive related characters in ScratchJr or using a Crumble...

This guide provides a wealth of information about the benefits of being involved in citizen science and how to incorporate it into the curriculum, with links to citizen science projects and resources.

Citizen science projects can range from discovering a new quasar in space, counting elephants in the...

Aimed at primary learners, this resource provides a lesson which links to the classification of plants and animals. Based around a series of captivating educational films, it looks at the reasons why we classify living things and how we classify...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.

  • The power of steam - The first part...

In this classroom activity pupils design and build a tentacle-like robotic arm that captures debris, represented by Lego pieces. Pupils then compare different sticky surfaces that will help to trap the debris and are given the opportunity to improve their designs based upon what they have learned.

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This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

The aim of this resource is to give students the opportunity to investigate the impact of science, technology, engineering and mathematics on code breaking and security using the Cold War and espionage as a hook. Students make their own code wheel based on the Caesar cipher and explore the maths behind codebreaking...

  • Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children design and make a framed clay mosaic which can be displayed at school before being taken home to be displayed there.

The purpose of this activity is to learn the skills necessary to design and make a mosaic from...

This book and accompanying teacher guide focus on the story of a young girl and her passion for saving water. The story follows the journey of an ordinary schoolgirl in the UK, who transforms into a water superhero when a DRY summer is followed by a DRY winter. The teacher guide provides eight linked activities...

This resource requires children to imagine the world without any light. Drawing from nature for ideas and inspiration, they design ‘stick people’ with special features and powers to live in a world of darkness. The lesson is best done in a woodland or...

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