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"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks, philosophy,...
- Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...
Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such...
Mark is a 3D modeller at Jagex, a computer games design company. He discusses his role in this video. He role involves the creation of 3D characters, areas and environments , taking briefs for art teams to bring it to life. He enjoyed art at school, was a keen gamer as a child and wanted to pursue his dream job....
This book shows how computers may be used to produce drawings in black and white and in colour, as well as to make animated films and sculptures,...
Drawing together the most up-to-date research from experts all across...
Endorsed by OCR for use with the OCR AS and A Level computer science specification and written by a trusted and experienced author team, 'Computer science for A Level' builds students' understanding of the core...
This journal is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
Computer Science for Fun (...
Increased focus on computer science has recently brought about the new national curriculum in computing. This book explores the role of the computer science teacher in a...
This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.
This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...
Mathematics plays a vital part in space flight, it gives us a way both to predict what should happen in the future and also ways to measure what’s actually happening in the present, and adapt to it. In this resource we look at a few places where maths helps in space flight. The maths is made simple here (it’s far,...
This book is part of the Archive Collection which is available to view at the National STEM Learning Centre.
This book is part of the Archive Collection which is available to view at the National STEM Learning Centre.
This edition of the Computing a School (CAS) newsletter includes articles covering:
*Pedagogy of computational thinking and programming
*Modelling and simulation with StarLogoTNG
*Scratch and RoboMind
*Text-based programming with Small Basic
*Route finding with graphs at A-Level...