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Collisions: oblique collision

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Collisions: rebound (v-t)

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Collision: small mass into large mass

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Collisions: equal mass straight (x-t)

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Mark is a 3D modeller at Jagex, a computer games design company. He discusses his role in this video. He role involves the creation of 3D characters, areas and environments , taking briefs for art teams to bring it to life. He enjoyed art at school, was a keen gamer as a child and wanted to pursue his dream job....

This video demonstrates how the gravitational potential energy of a skateboarder is converted into kinetic energy as they move down a ramp.  It discusses efficiency and how you can calculate the energy mathematically at both stages.  It also ties into SUVAT and demonstrates how an objects acceleration due to...

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