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The aim is to build a giant tower using the playing cards. The first player to use all their cards wins. If the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins.

A useful handbook for setting up a student-led STEM club, with exemplars from three schools.

It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...