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This resource develops the concept of finding the slope and equation of a linear graph defined by pairs of coordinates. There is also work on using the slope and y-axis intercept of a straight line to derive its equation.

The initial task for students to consider is to use proportional reasoning to calculate...

This resource develops the concept of finding the slope and equation of a linear graph defined by pairs of coordinates. There is also work on using the slope and y-axis intercept of a straight line to derive its equation.

The initial task for students to consider is to use proportional reasoning to calculate...

This lesson develops the concept of naming and classifying quadrilaterals according to their properties. Students identify the minimal information required to define a quadrilateral. They sketch quadrilaterals with given conditions.

During the first part of the lesson students choose from the words ‘all’, ‘...

This lesson develops the concept of constructing triangles with given conditions. In particular students will:

  • Recall and apply triangle properties
  • Determine whether a set of given conditions for the measures of angle and/or sides of a triangle describe a unique triangle, more than one...

In this challenge, students are asked to evaluate an existing product – a step counter or pedometer. They then create a step counter to encourage healthier lifestyles among teenagers. It is based on a BBC micro:bit device which includes an accelerometer capable of detecting ‘shake events’. These events are then...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we see communications developing to help others.

The resource is designed so that students will:

...

In this project, students create an animated character and map it to a standard set of animation moves. Using the tools in Autodesk Project Pinocchio and Autodesk Maya, students can create a character that copies a standard sequence available in Autodesk Maya.

Students then move onto cloud technology and...

This project concentrates on the design and manufacture of a mobile phone accessory using a range of sketching and software, alongside laser cutting and 3D printing processes. Students apply the tools in 123D Design to model the accessory, before manufacturing the product. Students consider the designing and...

This scheme of work is intended as an introduction to Autodesk Inventor. It is aimed at students aged 11-14, but is also suitable for students working up to and including post 16 dependent on experience.

The “Scooter” project teaches a range of fundamental Autodesk Inventor skills through a range of project...

The project concentrates on the design and manufacture of a USB flash pen drive using a range of sketching and software, alongside laser cutting and 3D printing processes. Students will apply the tools in AutoCad and Autodesk Inventor to the challenging task of creating a small focused and detailed casing parts,...

This project concentrates on the design and manufacture of lighting using simple electronics but with complex and functional part modelling. Students apply the tools in Autodesk Inventor to the challenging task of creating a virtual lamp design in parts, before manufacturing the product. Students will spend time...

The project provides a lesson structure for the design and manufacture of an MP3 amplifier. The resources uses a sketching and computer aided design (CAD), alongside laser cutting and 3D printing processes. Students will apply the tools in Autodesk Inventor and 123D Make to create the MP3 parts, before...

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

This project looks at the animation of a character created in Project Pinocchio. Students use the tools in Autodesk Maya to create a 10 – 15 second dance routine for the character. Students are introduced to some basic navigation around Autodesk Maya before learning how to pose their characters using a HumanIK...

This is a problem solving lesson, designed to help you assess how well students are able to:

  • Select appropriate mathematical methods to use for an unstructured problem
  • Interpret a problem situation, identifying constraints and variables and specify assumptions.
  • Work with 2- and 3-...

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