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This activity introduces the idea of remote sensing and some of the difficulties of obtaining images from orbit by asking students to match photographs taken from the ground with early astronaut photographs.

In this activity, students examine changes to forests in cross-border regions of Africa and Borneo using Google Earth Pro to help identify features shown in satellite images and make measurements. The context allows students to explore the factors which put pressure on forested areas, and what is being done to...

In this activity, students interpret graphs to identify trends and the people who are affected by this fuel poverty. Learning outcomes include:

*To understand that mathematics is used as a tool in a wide range of...

This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games...

In this Nuffield ...

In this Nuffield Foundation activity students carry out an investigation into some sporting techniques to establish whether practice improves performance. They conduct research into the rationale for training schedules for different sports. Students then investigate target games to explore whether scoring systems...

In this Nuffield Foundation activity students use secondary data to investigate how changes in technology have led to improved performance in cycling. They research footwear to see how materials of different properties can be combined for specific purposes and carry out a practical investigation to define the...

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In this Nuffield Foundation activity students use the learning skills they have acquired in earlier pods to invent a new game of their own. They need to design and test equipment as well as establish effective rules and a fair scoring system. Groups then present and explain their new game at a sports fair where it...

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Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

In this resource designed by the IET, students explore statistics and use them to decide on a ranking of football players. Football players are ranked in different ways and there are a variety of awards they can be presented with. For example, each year the Ballon D’Or is awarded to the player judged to be the ‘...

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