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Introduction To Computer Programming

Introduction To Computer Programming using Basic progamming language.

Basic is a simple language emulating the more complex languages used in commerce and industry for financial mamagement, etc.

The exercise covers input, print, output, +, -, X,  ÷ , =, <, >, <> , if...then, while...wned,...

The Safety Deposit Vault

This is an exercise with complex spreadsheets and mail-merged documents. It is based on an actual implementation in a vaut with over 1500 boxes of different sizes.

The simplified example uses nine boxes of three different sizes, each has the price for annual box rental.

Also recorded are the renters'...

Code and Decode

How to send secret messages to your friends.

Contains full teacher instructions. Uses Basic programming language.

Pupils shoud have completed the Introduction To Computer Programming

Dijkstra's Algorithm

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

www.ispython.com

My website set up for teachers of Computer Science. Essentially to aid teaching at top primary through to final year secondary. Lessons, worksheets and open source software free to download from the repositories. Includes a Course for CAS Master Teachers delivered at UCL in 2016. A substantial amount of unplugged...

MyKEducation Introduction to basic STEM skills

MyKEducation FOUNDATION
 
STEM PROJECTS FOR STUDENTS AND PROFESSIONAL TEACHER DEVELOPMENT SKILLS
 
We offer after School Club or Holiday Club through partnering schools.

 

MANUAL: Open the full STEM Coordinator's manual

...

Raspberry Pi Minecraft Pi Unit

Seven differentiated challenge sheets for Minecraft Pi on the Raspberry Pi.  Tested on over 600 of my KS3 students!

I wanted to create a 4-hour block of lessons using Minecraft Pi on the Raspberry Pi, giving students the chance to pick an idea to code in their pairs.  Having introduced the students to the...

Exploring the adoption of gaming-making technologies in non-STEM classrooms

Exploring the adoption of gaming-making technologies in non-STEM classrooms, with children with special educational needs and disabilities.

This is a PowerPoint presentation delivered at the STEM 16 conference in York.

Project website: http://no1leftbehind.eu/...

The First Programmable System

In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.

The aim of this activity is that students apply what...

Writing a Flowchart

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction.

Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children.

A simple design activity...

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