Listing all results (646)

Methods of obtaining water

This resource looks at designing a treadle pump.Suggested learning outcomes include:To be able to design a treadle pump for people living in a remote village.To understand how social issues impact on the design of a product.To be able to communicate design ideas using sketches, notes and formal drawing techniques....
Publication date:
2010 to date

3 files

0

0
Not yet rated

Investigating problems faced by people in remote areas

This resource considers the social implications and challenges faced.Suggested learning outcomes include:To know what is meant by a remote area.To understand the social problems and challenges faced by people living in remote areas.To be able to create solutions for problems faced by people living in remote areas
Publication date:
2010 to date

3 files

0

0
Not yet rated

Investigating how hoverboards work

This resource investigates how hoverboards work.Suggested learning outcomes include:Understand how at least two different examples of hoverboards function.Know how to analyse examples of existing products.Analyse the main features of a product and identify improvements that could be made.
Publication date:
2010 to date

2 files

0

0
Not yet rated

Going nuclear

This resource requires students to consider the advantages and disadvantages of nuclear energy.Suggested learning outcomes include:                  To understand how electrical energy is generated from nuclear fuel. To understand the advantages and...
Publication date:
2010 to date

2 files

0

0
Not yet rated

Generating electricity

This resources investigates how electrical energy is generated from renewable and non-renewable sources.Suggested learning outcomes include:To know the difference between a renewable and a non-renewable source of energy.To understand how electrical energy is generated from at least one renewable and one non-...
Publication date:
2010 to date

3 files

0

0
Not yet rated

Designing an ergonomic product

Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.This resource focusses on how ergonomics and anthropometric data can be used to design a product.
Publication date:
2010 to date

3 files

0

0
Not yet rated

Designing a hoverboard

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.This resource focusses on designing a hoverboard that works using magnetism and magnetic field.
Publication date:
2010 to date

3 files

0

0
Not yet rated

Producing a treadle pump

In this activity, students will produce a finished working prototype of a treadle pump designed to raise water from wells. It will develop their ability to produce products that meet a social need. It will also develop their manufacturing skills and ability to select appropriate materials, tools and equipment.
Publication date:
2010 to date

2 files

0

0
Not yet rated

Gold award: investigate the froth on fizzy drinks

Students will investigate if the decay pattern always the same and work out if it is ‘exponential’. They will also design and test a way of maximising the froth on fizzy drinks. They then carry out some research into the various mechanisms used by manufacturers to give their beers extra head, for example,...
Publication date:
2010 to date

1 file

0

0
Not yet rated

ENTHUSE partnership impact report 2017

ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...
Publication date:
2010 to date

5 files

1

0
Not yet rated

Pages

View all publishers