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This introduction to programming in Scratch uses a trivial example to demonstrate simple audio and animation. It is written for Scratch 1.4 but can be easily adapted for later versions. ...

This short practical guide shows how to implement a bubble sort algorithm in Scratch. The procedure is easy to follow, and can be used in conjunction with theory or unplugged activities to aid...

This game-writing activity using Scratch will bring back youthful memories for some! It provides...

This practical guide to creating a simple game is aimed at those new to programming with Scratch...

Teach Computing is an educational programme provided by the National Centre for Computing Education. It provides high-quality support for the teaching of computing in schools and colleges, from key stage 1 through to A level. The extensive range of training, resources and support covers elements of the curriculum...

This edition of the Computing at School newsletter contains articles covering:

*Computing in the national curriculum

*Computational thinking in the classroom

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“I’ve always loved music and play keyboards, guitar and bass. I got into making music on my computer and I find virtual instruments fascinating. Now I...

“I’m Chief Technical Officer and Co-Founder for our business LettUs Grow. The company aims to build the most efficient farms to feed the next generation...

“I am software engineer for ASOS, building technology that fundamentally changes how people experience fashion.”

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Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.

Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...

Many real-life situations can be modelled in the form of a network or “graph” of the kind used for colouring in the Poor Cartographer – Graph ...

This collection of STEM Learning videos explores the world of artificial intelligence, machine learning and computing. Taking a deep dive into AIs place in our world and what the future might hold. AI and machine learning are useful tools, developing rapidly and are around us every day, from ChatGPT, apps on mobile...

These resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, explore the theme of waterways.

In this activity children take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

This document from the Department of Education looks at approaches to managing behaviour throughout the whole school at both a primary and secondary school. As part of the managing behaviour and bullying in schools case studies the resource explores: *Staff response to misbehaviour *'Golden Rules' and tickets *...

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