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This learning resource is an introduction to programming with Python. Versions are included for Python 2.7 and Python 3. The fundamentals of programming are covered: • Arithmetic operations • Data types • Control flow As well as some more advanced techniciques including the use of: • Regular Expressions • Files •...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

This activity gives students the opportunity to navigate a map of Mars looking for regions of interest they will receive ‘mission’ data from to analyse. Students will first work in teams on an interactive activity, navigating terrain as either a rover or mission control. The main part of the activity asks students...

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The Arduino motor shield is based on the L298 (datasheet), which is a dual full-bridge driver designed to drive inductive loads such as relays, solenoids, DC and stepping motors. It lets the user drive two DC motors with their Arduino board, controlling the speed and direction of each one independently. Readers can...

Arduino Project Handbook is a beginner-...

Arduino Project Handbook, Volume II provides...

Leading behaviour...

Artificial Intelligence (AI) is becoming necessary in many areas of life, from healthcare to entertainment. This collection of resources support exploration of Artificial Intelligence for students aged 7 to 16.  

The Grand Challenges – Our Futures programme (2018 to 2023) aimed to help young people develop the skills needed to bridge the gap between today’s learners and tomorrow’s career choices. The Government’s Industrial Strategy set out key Grand Challenge themes, aimed at putting the UK...

This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 2 resource package consists of activities designed to run for around two...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

This activity, available in three different programming languages, requires students to ‘dry run’ written code and work out what it does. This is a useful skill for programming, which tests their understanding of assignment and subsequent changes to variables within programs. They step through code and analyse the...

Made up of two complementary activities, these resources from the CS4FN team go deeper into theory about search algorithms.

The first activity involves the teacher leading a magic trick using some normal playing cards. In the subsequent explanation of the trick, students are asked to consider the pseudocode...

This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

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