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Bee-Bots Tinkering: Exploring Using Bee-Bots

For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices. Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are represented by...

Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

From the Ground and From the Sky

This activity introduces the idea of remote observation by asking children to match photographs such as lakes, mountains and cities taken from the ground with early astronaut photographs. Children then compare the images from the ground with the astronaut picture of the same place. This activity is also suitable...

Crazy Graphics

This workshop investigates how images are stored as data, and shows the difference that ‘bit depth’ makes to the quality of images and number of colours. It begins by looking at paintings and how, using only paint, images were difficult to edit – however digital images are much easier. Pupils with access to photo...

IT beyond the school

A collection of lessons exploring how IT is used in various non-school settings, a supermarket, a bank and a library.

Students role play what happens to tins of beans is a supermarket. How they are tracked using a list (database) and removed from the list when they are bought. How when the list is empty tins...

Personal information

These materials have been developed to give teachers a creative and engaging set of resources for use in the classroom, supplying the tools needed to raise awareness of key issues around personal information.

The primary school lesson plans explore what is meant by personal information, and give students the...

E-safety scenario cards

A class set of 15 different e-safety scenarios for students to act out in. This could be used in a PSHE or computing lesson to reinforce ways to keep safe online.

Katrina Morris is the author of this resource.

Play and learn: being online

This activity book offers students aged 5 to 7 a glimpse into the impact modern technology on their everyday life. It also offers an opportunity for parents and teachers to sit together with their students and discuss important issues, such as online privacy, protecting privacy, protection of a computer and online...

STEM careers toolkit: primary STEM careers toolkit

This  STEM Careers Toolkit for primary teachers  has been designed, with teachers at every step of the way, to provide:

• an accessible guide to government policy on careers education and information, advice and guidance for young people across the four countries of the UK

• evidence about the...

Binary bracelets

This resource introduces binary data to students via the creation of bracelets which display their name in binary. This lesson helps to demonstrate how it is possible to take something that we know and translate it into a series of ons and offs (ones or zeroes). The resource contains a lesson plan and related...

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