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Computers in the Modern World

This lesson focuses on the statement: Modern Society relies heavily on computers, without computer systems there would be chaos. Students are asked to reflect on this statement and discuss whether they believe this to be true. In groups they are asked to look at different areas of modern life and to research where...

MicroBit & BitBot robotics lessons

A 4-week lesson programme introducing robotics to KS3 using a Micro:Bit and a BitBot. The Bit:Bot Robot is easy to assemble and comes equipped with programmable neopixels, light and line following sensors.  This series of lessons introduce embedded programming, control structures, switching on the neopixels,...

How the Internet works (practical task)

A complete unplugged activity for a lesson in how data packets travel across the internet, and how the complete message that they contain is reassembled. The activity also has provision for students to film themselves participating in the process and explaining the stages that everything goes through. There are...

Level Descriptor for Key Stage Three Computing Students

A level descriptor for use with Key Stage Three computing students, appropriate for the new curriculum in September 2014. The resource comprises a set of level descriptors detailed in five strands: systems, development, programming, modelling and analysis. The descriptors are based on the Computing At School...

Developing professional learning through engagement with research

When teachers are introduced to ideas from research, they seek to make sense of the findings they are presented with by reflecting on their own practice and how they anticipate the research findings may or may not fit with the ways they view teaching, learning and assessment. 

Author: Chris Harrison

GCSE Data Representation

A series of 20 activities related to Data Representation in the GCSE Syllabus. Activities include worksheets on Binary (including addition, shifting and conversions), character encoding systems, various aspects of how audio files are created and stored, Huffman Tree encodings, Denary and Hexadecimal conversions,...

Python Beginners Challenges

This resource consists of a 50 page workbook with 39 different programming challenges listed, along with hints and suggestions for how to proceed with solving them along with explanations of various programming ideas. The workbook as a whole could be used as a detailed introduction to programming in Python, with...

Lesson Study, a trip to Japan

Published in 2016, this article describes how the author's understanding of lesson study developed following a trip to Tokyo Gakugei University in June 2015. While analysing and reporting her reflections she describes episodes of lessons and conversations from post-lesson discussions that she found memorable. In...

Network topologies - unplugged activity

A short unplugged activity. This uses string and various other props to enable students to simulate the various network topologies required for GCSE Computing. The activities lead naturally into discussions around protocols, data collisions and reliability. A large open area may be required depending on the size...

Introduction to Algorithms

This resource details a real-world algorithm which students are unlikely to have encountered previously. The Luhn Algorithm is one method for validating that the long number on a credit/debit card is a valid number (it doesn't check if the card is actually a credit/debit one, just that the number conforms to the...

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