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In this project, part of the HTML and CSS projects , you’ll be introduced to HTML & CSS by learning how to make your own ...

Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).

There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard the...

This book produced by the team behind the Magpi magazine and the Raspberry Pi contains a series of projects suitable for students of all ages. It consists of 13 chapters which start off by introducing students to Scratch on the Raspberry Pi, it then builds up the complexity of the tasks chapter on chapter. A brief...

This resource provides a lesson plan and all the related materials to teach children about the principles of building and programming robots. It relates the components of a robot to the equivalents in humans for example relating human senses to the robots sensors, muscles to motors and brain to computer and program...

This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:

*The BBC Micro-Bit and Make It Digital projects

*CPD tips with Barefoot and Quickstart

*Primary school activities with Scratch and Makey Makey

*Scratch projects with Microsoft Kinect...

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

A booklet containing lots of generic programming theory. The topics include:

  • What is a program?
  • High level languages and machine code
  • Design methodologies
  • ...

Scratch is widely used in primary schools to teach children basic programming. This resource goes deeper, making use of the familiar Scratch environment to take students deeper into programming concepts such as:

  • Algorithm design
  • Parallel and sequential instructions
  • Event-driven...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

A series of five lesson plans aimed at students with no knowledge of Python. In the description it is stated that depending on the students' level of ability these might be adapted to take up to eight lessons. The resource contains some discussion about how and why one might want to start using Python as their...

This introduction to programming in Scratch uses a trivial example to demonstrate simple audio and animation. It is written for Scratch 1.4 but can be easily adapted for later versions. ...

This game-writing activity using Scratch will bring back youthful memories for some! It provides...

This practical guide to creating a simple game is aimed at those new to programming with Scratch...

Combining some fundamental physics with trigonometry and computer programming, this guide helps students to create a simulation of the projectile motion of a cannon ball. The concepts are all briefly explained, and the program introduces some clever mathematics as well as game elements, such as collision detection...

This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...

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