Filters
Clear allSubject
- Computing (2) Apply Computing filter
- Creative arts and media (1) Apply Creative arts and media filter
- Cross curricular (1) Apply Cross curricular filter
- Design and technology (1) Apply Design and technology filter
- Engineering (1) Apply Engineering filter
- Mathematics (1) Apply Mathematics filter
- Science (1) Apply Science filter
- (-) Remove STEM Clubs filter STEM Clubs
Age range
Showing 2 results
The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...
Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.
...